The siege was great, m'lord
From the second I loaded this bad boy up, expectations were high. First off, I love the medieval setting for strategy and defense games (obvious Age of Empires reference), and secondly... well, there is no secondly. I just wanted to reference 'ole AoE.
In any case, though, this game did not disappoint. Sure it's an old concept (Epic War, anyone?) but who cares... if it ain't broke don't fix it, right? From the catapult launching to the nice balance of the upgrade system (well, for the most part), everything flowed very smoothly from start to finish; I just wish it were longer, more challenging, and a bit more varied.
Now don't get me wrong - this game is beautiful: everything from the vivid, colourful graphics to the soundtrack and sound effects were spot-on... there were just a few things that, like most others, I found a bit annoying, if not distracting.
For instance, why would an army of goblins (pretty suure that's what they were) be hanging around a town of bulls? After demolishing the first level with naught but my trusty catapault (I would like to break out of context here for a moment to issue a public apology to my space bar...) and moving on to the second, I was hoping for a bit more variation within the enemies and their techniques. I mean sure, keeping a basic soldier or two I can see, but at least change their colour or something. The addition of stronger enemies along the way was almost enough to compensate for this, but eh...
And while it's still fresh in my mind, I'm a bit hesitant to play this game again for fear that the infinitely useful, elongated rectangular key known as the space bar will give me a metaphorical "fuck you" and quit it's job. The addition of an optional "auto-fire" would be nice as mentioned in some previous reviews - just a thought. Sticking with that, I'm not sure if I overlooked some controls here, but having a hotkey to auto-deploy your soldiers would be just so great. Heh.
And last on the menu is the upgrade scheme. Don't get me wrong, the town was designed beautifully, but maybe adding a few more upgrade options would zazz things up a bit. I had the entirety of my army I was using regularly (and then some) as well as my wall and catapult fully upgraded before even the last level. How... boring. Maybe add an option to fire 'special rounds' from the almighty death-launcher or something.
Really, though, those were the only things that kept this game from being perfect in my eyes. As mentioned, the game as a whole was designed beautifully, with the soundtrack fitting perfectly. Just work out a couple snags and you'll have a real winner on your hands, methinks.
Or don't. Either way...